GILLabS co-creates platforms for investigating group improvisation experiences. These are open content, modifiable experiments in doing things together. They can involve collective exercises, games, or scores, and they can involve digital interaction, responsive environments, and virtual reality devices.
Ongoing interactions between people are sometimes physical (e.g., the Bunraku puppet) and we might explore tracking it as an explicit index of the relations between people. Group improvisations often experience a tangible connection that is more or less strong (more Read More …
Learning to notice what you are assuming about your process. Paradigms are heuristic lists of choices that are always being made when designing an interaction. Navigational Paradigms: walk/fly, grab the world, space warp Identifying Paradigms: actor, avatar, puppeting, point of Read More …
GIGs are Group Improvisation Games principles for making experiments differently. Developed between Brain2Brain Project (Aalto U, Helisinki) and the Joint Improvisation Lab (ICI, Paris). Defined in the paper: “Coordinated Interpersonal Behaviour in Collective Dance Improvisation: The Aesthetics of Kinaesthetic Togetherness“ Read More …
* Create spaces and times for shared experience/experimentation. Take time.
* Stay open, attend to differences, especially neurodiversity, and always ask why we are doing this.
* Start with what we have, our skills, training, teaching, ideas, practices, equipment, and desires.
* Connect with other labs, co-invent, share happenings, and co-teach across them.
* Make platforms that are open content, public, and modifiable.
* Choose over-crediting rather than under-crediting.
* Prioritize the above goals before thinking about experiments, equipment, measurements, and publications.