GIGs: Group Improvisation Games

GIGs are Group Improvisation Games principles for making experiments differently.

Developed between Brain2Brain Project (Aalto U, Helisinki) and the Joint Improvisation Lab (ICI, Paris). Defined in the paper: “Coordinated Interpersonal Behaviour in Collective Dance Improvisation: The Aesthetics of Kinaesthetic Togetherness

Design Principles for GIGs:

1. Design through experience
2. Open-endedness
3. Poly-solution
4. Interactive generativity
5. Always more than two
6. Measurability
7. Experience-independence
8. Identifying and eliciting phase shifts
9. Primacy of kinaesthetic experience
10. Fun/Pleasure

1. Design through experience
2. Open-endedness
3. Poly-solution
4. Interactive generativity
5. Always more than two
6. Measurability
7. Experience-independence
8. Identifying and eliciting phase shifts
9. Primacy of kinaesthetic experience
10. Fun/Pleasure