GIGs are Group Improvisation Games principles for making experiments differently.
Developed between Brain2Brain Project (Aalto U, Helisinki) and the Joint Improvisation Lab (ICI, Paris). Defined in the paper: “Coordinated Interpersonal Behaviour in Collective Dance Improvisation: The Aesthetics of Kinaesthetic Togetherness“
Design Principles for GIGs:
1. Design through experience
2. Open-endedness
3. Poly-solution
4. Interactive generativity
5. Always more than two
6. Measurability
7. Experience-independence
8. Identifying and eliciting phase shifts
9. Primacy of kinaesthetic experience
10. Fun/Pleasure
1. Design through experience
2. Open-endedness
3. Poly-solution
4. Interactive generativity
5. Always more than two
6. Measurability
7. Experience-independence
8. Identifying and eliciting phase shifts
9. Primacy of kinaesthetic experience
10. Fun/Pleasure